Pokémon Black and White In-Game Tier List_53

Welcome to the Pokémon Black and White in-game grade list! The goal of this list is to rate every Pokémon at Unova in among those six tiers, from S to E, each vaguely determining its viability. The major factor under which each is rated is efficacy; a Pokémon that’s effective supplies faster and easier solutions to significant battles, which include Gym Leaders, Elite Four members, along with N and Ghetsis at the Pokémon League, compared to ones who are inefficient. Pokémon in high ranks, such as S and A, are considered very effective, while people in lower tiers, such as D and E, are believed not quite effective.

What will be the tiers?

You can find 6 tiers on this list:

Pokémon are ranked under the following 5 factors:

  • Availability: This really is how early a Pokémon becomes accessible in the game and just how hard it’s to find (read: encounter speed ). Does it require substantial backtracking, require HM motions, or just have a very low encounter rate? This includes backtracking to revive the Plume Fossil or even Cover Fossil from Nacrene City after obtaining one at the Relic Castle, as well as grabbing Water-types, Cobalion, or even Virizion post-Surf.
  • Typing: A Pokémon’s Reading is of fantastic significance for an efficient playthrough. When a Pokémon has greater studying, it’s frequently regarded as a greater rank.
  • Stats: Even a Pokémon’s stat supply is critical for its success. Does the Pokémon have a stat supply that matches its movepool as well as typing? When a Pokémon includes a stat supply that favors both its typing and movepool, it’ll often be greater on the tier list. In general, a Pokémon with reduced Speed will often be ranked lower. What moves does the Pokémon naturally get and can possibly get? Unlike with past games, TMs are of unlimited usage and thus have no opportunity price. With that being said, if a Pokémon demands a TM found in a detour off the main route (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it’ll be hauled down a bit.
  • Major Battles: Major battles include Gym Leaders, both the Elite 4, and the closing conflicts with N and Ghetsis. How can the Pokémon bring about these conflicts? A Pokémon that contributes to many significant battles will often be seen higher than the ones who don’t.

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What applications is your participant permitted to use?

The player is allowed to use any valid means inside the capsule for finishing the game efficiently. The player is only permitted to exchange to evolve Pokémon and not to receive external help otherwise. Remember that items have opportunity costs related to them and can negatively contribute to a Pokémon’s rank if it requires plenty of items, such as two or more.

Under what circumstances were Pokémon tested?

Each Pokémon was tested and rated under these extra conditions:

  • Each Pokémon was normally on par with the major Trainers’ amounts, at most outleveling their ace by two degrees. Reasonable levels in the Elite Four usually vary between 48-50.
  • Most tests were performed with five-member teams, even although it is notably more best to conduct four or not, since they will gain more expertise and easily outlevel opponents.
  • Lucky Egg was fully permitted and essential for bigger teams to reach suitable levels.
  • Round the Unova area, there are approximately twelve Rare Candies (discounting Passerby Analytics HQ), some of them requiring backtracking and HMs to be obtained. They’re used to get to the aforementioned amounts for the Elite Four when utilizing larger teams.
  • Tampering with the clock to acquire items or Pokémon that can only be obtained in specific seasons was completely permitted and didn’t negatively influence some Pokémon’s viability.
  • Viability was determined up till Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) was not taken into account for the Pokémon’s viability.


Intended for Pokémon that possess the highest levels of efficiency. Pokémon in this tier can OHKO or 2HKO an overwhelming majority of foes, limit the number of strikes used against them, and function with minimal reliance on items to defeat opponents at comparable levels. All these Pokémon typically appear before the late-game, and also any defects they have are absolutely made up by their own advantages.


  • Availability: Early-game (40 percent opportunity to appear in Route 4).
  • Typing: Conserve for Drayden/Iris, Fire strikes all Gym Leaders and Elite Four buddies for at least neutral damage and is hit super efficiently just by Clay.
  • Stats: Darumaka is super fast, and its high Strike revved up by Hustle lets it hit every foe hard; its own shaky bulk is mended by Eviolite. Because of Darmanitan, it strikes even more challenging, is far faster, and has sufficient majority to take impartial hits well and even avoid OHKOs from super effective moves. Hammer Arm is based upon evolution, and Superpower is heard at level 47. Burgh and Elesa lose to Darumaka, although it needs Eviolite for both. As a Darmanitan, it sweeps all the additional Gym Leaders, with Drayden/Iris decreasing to Belly Drum. In the Elite Four, it can utilize Belly Drum strategies again to sweep all Marshal. It is helpful against N and Ghetsis, the latter being swept if you utilize Substitute and X Speed at conjuction with Belly Drum.
  • Additional Remarks: Though Hustle might be bothersome, but the majority of the misses are not deadly; it does not prevent Darumaka from becoming one of the best options for an effective run of the games.


  • Entrance: Early-game (Dust Clouds in Wellspring Cave).
  • Typing: Very few foes resist Drilbur’s Ground-type attacks, together with Burgh’s Leavanny being the exception. Its Earth scanning gives it an immunity to Elesa’s Volt Switch, although its evolution’s Steel typing gives it better matchups from Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
  • Stats: Since a Drilbur, it’s a really good Attack stat and good Speed, although its majority is not quite as impressive. As an Excadrill, it profits an important increase in Attack and HP, allowing it to endure most impartial and some super powerful motions. Excadrill’s foundation 88 Speed lets it outpace most foes later on.
  • Movepool: until it learns Metal Claw at par 15 and Dig at level 19, it will be relying on Fury Swipes. It learns Rock Slide at par 29 and Earthquake at par 33. Drilbur sets up with Hone Claws until it learns Swords Dance as Excadrill at level 42. It may be taught X-Scissor and Heal through TMs. Excadrill can sweep the whole Elite Four without Marshal simply by using Swords Dance once. It is also capable of contributing majorly from West and Ghetsis (especially if you are playing from Black, since it can use N’s Zekrom as setup bait).
  • Additional Remarks: Drilbur ought to be evolved at level 33 to learn Earthquake a bit earlier, which can be boosted with Soft Sand out of Desert Resort. Drilbur is possibly one of the best Pokémon in BW and thus is highly suggested to catch, even when method is annoying.


  • Availability: Early-game (20% chance to look in Route 4).
  • Typing: Although it combats with Skyla, Scraggy’s typing allows it to beat Brycen and each one of the Elite Four members barring Marshal.
  • Stats: Scraggy has good Attack and defensive stats, and this is buffed by Eviolite. Its speed will gradually cause it issues as a Scrafty, however you ought to have Speed EVs into outspeed some slower threats.
  • Movepool: Its only STAB move is Faint Attack till it learns Brick Split at level 20. It can be educated Payback at par 23 to take advantage of its low Speed. High Jump Kick at level 31 and Crunch at par 38 are its most powerful STAB moves. TM-wise, it may be educated Setup and Stone Slide.
  • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against every Gym Leader, although it requires Eviolite for all of them since a Scraggy. It also works nicely against every Elite Four member bar Marshal and can be useful against N and Ghetsis.
  • Additional Comments: The combination of a strong movepool and good typing that threatens a lot of major competitions makes Scraggy a very good choice for a run of the matches. Always use a single with Moxie over Reduce SkinCare.

    Reserved for Pokémon whose efficacy concerning completing the match is considered to be very significant. Pokémon inside this tier have the ability to OHKO or even 2HKO a lot of foes and are not very reliant on items to succeed, but they possibly have some visible flaws that hurt their efficiency or possess their usefulness counterbalanced with a late introduction.


    • Entry: Mid-game (Get Plume Fossil from female Backpacker at Relic Castle and revive at Nacrene City at par 25).
    • Typing: Rock / Flying provides it five flaws, though just Rock is common. Archen’s only real losing matchup is from Elesa; it is great elsewhere.
    • Stats: Archen has excellent Attack coupled with good Speed and Special Attack, but it’s lacking defenses. As an Archeops, all these stats skyrocket to 140/112 crimes with great 110 Speed. The two Pokémon must be careful however, since their Defeatist ability summarizes their crimes in 50% or less HP.
    • Movepool: It starts with Ancient Power (it is possible to instruct Rock Tomb through TM) and learns Acrobatics (its best move) three levels later at 28 to substitute Pluck. Dig, Focus Blast, and Dragon Claw are choices, but the line will mostly be using Acrobatics.
    • Important Battles: The line’s sheer power means it works well in most significant conflicts save Elesa, though it must stay healthy to prevent Defeatist. Against end-game risks, if it does not OHKO that a foe, that foe will often come close to knocking it into Defeatist range (a whole lot are 2HKOed by Acrobatics).
    • Additional Remarks: Archen is still among the strongest Pokémon to use, but Defeatist retains it back.


    • Availability: Late-game (20 percent chance of experience in Mistralton Cave, obtained with Surf).
    • Typing: Dragon is only resisted by the uncommon metal registering. Ice- and – Dragon-types which are strong against the lineup are infrequent (out of Brycen and Drayden/Iris). Dragon is excellent defensively, as it resists GrassFire, Fire, Water, and Electric.
    • Stats: It possesses really substantial Attack (especially as Haxorus), fantastic Speed, and acceptable defensive stats. However, since an Axew, it’s a bit delicate. It may also learn Brick Break, Shadow Claw, also X-Scissor via TMs for rotating policy as Haxorus.
    • Major Battles: You should have Fraxure for Brycen. It is capable of crossing all significant battles which are abandoned (including Brycen due to AI not picking Frost Breath). Haxorus is the only Pokémon that could sweep the entire Elite 4 combined with N and Ghetsis due to its rotating policy.
    • Added Comments: Despite arriving late, Axew is a good Pokémon to use, since it could sweep each major fight left, with Mold Breaker function as preferred ability. Its Slow experience expansion rate is fixed with Lucky Egg.

    Timburr (Trade)

    • Availability: Early-game (20% chance of experience in outer part of Pinwheel Forest).
    • Stats: It has high Attack and HP and okay defenses as Conkeldurr, but it’s a tiny bit slow. Timburr’s Special Defense is pretty low also. Additionally, it learns Brick Break and Payback by TM.
    • Important Battles: It does well against Lenora and may succeed against Burgh if it’s evolved at the point.
    • Additional Comments: Conkeldurr stays useful prior to the Pokémon League, where it drops off due to unfavorable matchups. But, Conkeldurr still hits approximately 1/3 of end-game using its STAB strikes. If yours has Sheer Force, don’t instruct Stone Edge over Rock Slide, as they have the same power, but Rock Slide has much more accuracy and PP. Gurdurr and Conkeldurr share exactly the same level upward learnset.


    • Entry: Early-game (Course 1 from levels 2-4 at a 50% experience rate).
    • Stats: The Lillipup line has strong stats except for Special Attack, with Stoutland having 100 Attack, 80 Rate and 85/90/90 majority.
    • Movepool: Tackle and Bite carry Lillipup well until Carry Down at level 15 and (as a Herdier) Crunch at par 24. Return through TM in Nimbasa City is the line’s greatest STAB assault as soon as they possess high friendship, and the Setup TM may be handy to enhance offensive stats.
    • Major Battles: The Lillipup line includes a good showing in most significant battles, as few opponents withstand Regular, and Ghost- as well as also the infrequent Steel-types are managed by Crunch and Dig. Work Up can assist the line sweep a few fights out of Elesa onward.
    • Additional Comments: Lillipup is always a great Pokémon for Gym Leaders but is too reliant on Work Up fosters to do its job in the Pokémon League. Get the Vital Spirit capability as Lillipup, since it turns out to Intimidate as a Herdier onward, letting the line take physical strikes better.


    • Entrance: compacted, Nuvema Town.
    • Typing: Water surveying is good everywhere aside from Elesa and Drayden/Iris.
    • Stats: Oshawott’s line has combined attackers with typical Speed and good majority.
    • Movepool: Oshawott upgrades from Water Gun into Razor Shell at par 17 to Surf later on. The lineup also gets Grass Knot, Dig, and reunite as mid-game TMs, and Megahorn could be relearned as Samurott.
    • Major Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin save Sigilyph is treated with Megahorn, and also the lineup can beat Ghetsis’s Seismitoad and N’s Carracosta with Grass Knot. You are able to TM Blizzard for Drayden/Iris, but it’s expensive.
    • Additional Remarks: Oshawott is the very best starter to select, as its Water typing and strong moves make it even more consistent in major fights than the other starters.
    • Typing: Water typing is excellent for many Gyms besides Drayden/Iris, being effective against Clay and impartial elsewhere.
    • Stats: The monkeys have all around excellent stats, most notably 98 crimes and 101 Speed.
    • Movepool: Water Gun reaches the great Scald at par 22. Simipour has Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and all Fighting-type TMs for wide coverage and Function Up for setting up. Scald later updates to Surf, and Blizzard is purchased at Icirrus City.
    • Major Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, and Grimsley’s Krookodile together with STAB strikes. TM coverage manages virtually everything else.
    • Additional Comments: Panpour’s Water typing and broad coverage allow it to conquer most Gym Leaders, but it’s still reliant on Function Up boosts to your Pokémon League. Evolve at level 22 after getting a Water Stone at Castelia City.


    • Availability: Early-game (35% chance to look in Inner Pinwheel Forest in White, obtainable only by trade in Nacrene City in Black).
    • Typing: Grass lets it hit Clay as well as Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and also frequent Bug- and also Poison-types generally pose a threat to it.
    • Stats: Petilil includes high Special Attack and decent bulk. Lilligant has high Speed and Special Twist, using its Special Defense also increased by Quiver Dance. Because of Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at par 46.
    • Major Battles: Like a Lilligant, it may sweep each significant struggle by setting up Quiver Dance; however, in some cases, it ought to use Sleep Powder to obtain promotes safely. It also requires a lot of fosters to carry down a great deal of teams that have Grass-resistant Poémon.
    • Additional Remarks: Once it learns Giga Drain, evolve it until degree 28. Sun Stone can be obtained in the Ace Trainer in a Nimbasa City building. Although Petilil can conquer all major fights, it needs a whole lot of Quiver Dance promotes to beat resistant foes, as it depends solely on Grass-type STAB moves. Personal Tempo is your favored capacity to prevent confusion caused by Lilligant’s Petal Dance. In Black edition, you can exchange a Cottonee to Dye in Nacrene City, which has a Small nature and the Chlorophyll capability, is at level 15, also has 20/20/20/31/20/20 IVs.

    Roggenrola (Trade)

    • accessibility: Early-game (Wellspring Cave, 50% encounter rate).
    • Typing: Rock Reading allows the lineup beat Lenora, Burgh, Elesa, Skyla, Brycen, and N, being more resistant to the typical Normal-types.
    • Stats: ” The Roggenrola lineup members are bodily tanks, but they’re really slow. As a Gigalith, it’s a great 135 Attack stat combined with high general bulk.
    • Movepool: Roggenrola has Headbutt, choosing up Rock Blast at level 14 and Iron Defense at level 20. If you maintain it unevolved for 2 degrees, it picks up Rock Slide at level 27, which carries it to Stone Edge in 48 once evolved. Rock Smash, reunite, Bulldoze and Hazardous can be taught through TMs.
    • Important Battles: The line is a fantastic option for both Lenora, Burgh, and (if it’s the sole Pokémon from the party so it doesn’t get phazed by Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith 2HKOes neutral end-game aims with Stone Edge and handles N rather well, particularly with setting up Iron Defense around Zekrom in Black. It is useful to get Ghetsis’s Eelektross and Bouffalant regardless of the latter getting Earthquake.
    • Added Remarks: Gigalith stays useful before the Pokémon League, where it drops off because of adverse matchups and limited targets to hit with STAB moves. It may make good use of Hard Stone and Quick Claw.


    • Availability: Early-game (Course 4 from degrees 14-18 at a 40% experience rate). Krookodile has great 95/80/70 majority, 117 Strike, and 92 Speed.
    • Movepool: Level 14-15 Sandile start out with Bite, which is preferable to Assurance on higher-level ones. Sandile understands the Rock Tomb and Dig TMs in addition to Crunch at par 28, which can be staple STAB moves. Later on, Krokorok understands the Brick Break, Low Sweep, Rock Slide, and Return TMs, which provide it wide policy. It’s encouraged to hold off on evolving Krokorok for eight levels to get Earthquake at level 48 as opposed to flat 54 as Krookodile.
    • Important Battles: The Sandile lineup includes a solid showing in most significant conflicts, even ones in which it’s a drawback, as a result of Moxie and decent Speed. It may sweep Elesa with Rock Tomb along with Dig, fares against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, and strikes 1/3 of N and Ghetsis’s teams super effectively (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are tough to the line but still viable.
    • Added Remarks: Krookodile is among the best late-game sweepers readily available, using its STAB moves having few answers. Moxie aids this and makes it amazingly powerful when it has Earthquake.
    • Typing: Fighting typing lets Sawk choose Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal and Caitlin.
    • Forged: Sawk’s high Strike and speed, coupled with acceptable bulk, also make it an excellent sweeper
    • Movepool: Sawk upgrades from Double Kick to Low Sweep to Brick Break to Close Combat through the match, with TM moves like Return and Rock Slide offering coverage that is useful. Setup and Bulk upward at level 33 allow Sawk improve its Attack.
    • Major Battles: Sawk wins conveniently against Lenora but requires Work Up or Bulk up to sweep the Majority of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and is impartial against Marshal.
    • Further Remarks: Sawk is very effective out of the box, however STAB motions are resisted fairly frequently, and its adequate defensive stats do not hold up and towards the conclusion of the match. Sturdy is your favored ability but not required. Attempt to catch a Sawk at par 17 from shadowy bud to start with Low Sweep.
    • Typing: Struggling typing lets Throh choose Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal and Caitlin.
    • Stats: Throh owns high Strike and HP and great Defense and Special Defense, however it is pretty slow.
    • Movepool: It will have Seismic encounter upon being caught and, based on level, Critical Throw (otherwise learned at level 17). Bulk Up comes at par 33 and Superpower at level 49. Payback via TM helps Throh do nicely against Shauntal.
    • Major Battles: Throh is quite helpful against Lenora. Additionally, it sweeps all Gym Leaders, also Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it can sweep Grimsley and Marshal reliably, while Shauntal has her team trapped by Throh, minus Cofagrigus, if you heal this up a few times. Additionally it is helpful against N and Ghetsis, because it could take down some of their Poémon readily.
    • Additional Remarks: Throh is great for many major conflicts, but it is overall determined by many Bulk Up boosts, which becomes debatable in the Pokémon League. In White, you’ll discover a level 17 Throh rather easily by entering shadowy bud using a level 17 Pokémon at the guide and utilizing a Repel. Throh usually can install just 2-3 Bulk Ups in the slightest, as its low speed usually means that it will often have a hit before doing anything.


    Reserved for Pokémon whose efficacy in terms of completing the match is regarded as high. Pokémon inside this tier can OHKO or 2HKO a fair number of foes and may call for a bit of item reliance to sweep opponents’ teams. These Pokémon are extremely useful, but either have several defects holding them are struck fairly late.


    • Accessibility: Early-game (Desert Resort, 10 percent, amounts 20-22).
    • Typing: Bug/Rock typing is odd, providing just weaknesses to Water-, Rock- (common), and Steel-types. It shouldn’t be used against Clay and Marshal.
    • Stats: Dwebble has great base 85 Defense, 65 Attack, and fine 55 Speed. Crustle has great general bulk and wonderful Attack, but is slow at base 45 Speed.
    • Movepool: Dwebble starts with Smack Down and gets Bug Bite and Stealth Rock at a few levels. Dwebble gets the staple Rock Slide at just par 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at level 43 or via Heart Scale, which turns into a marginally speedy sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and Return TMs around out Crustle’s policy.
    • Major Battles: Dwebble’s Rock STAB and Stealth Rock punish Elesa’s Emolga and Volt Switch. The line defeats Clay’s Krokorok and readily sweeps the previous few Trainers with Shell Smash. Shauntal and Caitlin are shaky because of specific moves, and Marshal is awkward due to Stone Edge. It May Take N’s Vanilluxe along with Zoroark along with Ghetsis’s Hydreigon.
    • Added Comments: Dwebble is a Pokémon with several fantastic matchups after it’s educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from full wellness, whereas Shell Armor blocks crucial hits; both are wonderful.


    • Availability: Late-game (20% chance to appear at Chargestone Cave).
    • Typing: Steel-type provides Ferroseed a massive quantity of resistances, which are notable in the conflicts against Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing makes it neutral against Skyla and Brycen, sadly, but it will make it great against Water-type traces, especially the Seismitoad one. It will dread Fire-types, however.
    • Stats: The Ferroseed line owns great surveillance and Special Defense, okay Attack, and quite low rate, making it usually move last.
    • Movepool: It should know Metal Claw along with Gyro Ball upon being captured and, depending on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon evolution and Iron Brain at par 46 for more PP. Payback may be heard via TM.
    • Major Battles: Ferroseed can do well from Skyla, but it needs a lot of Curse promotes to beat her. Additionally, it does great against Brycen and exceptionally well against Drayden/Iris. It takes out Shauntal’s Golurk and Jellicent, can conquer Grimsley’s group by placing up Curse, also beats Caitlin’s Gothitelle and Musharna by virtue of its own typing. However, it fights against Marshal. It can also beat N’s Archeops and Vanilluxe along with Ghetsis’s Seismitoad.
    • Additional Remarks: Ferroseed’s great typing makes it easy from most major struggles, but its low Speed usually means that it will always have a hit before doing any such thing. It is also reliant on Curse boosts to acquire matchups. Giving Ferroseed Rocky Helmet from Cold Storage is a good idea, because it and Iron Barbs will damage contact move users for 1/4 of the HP.


    • Availability: Late-game (39 percent chance to appear in Chargestone Cave).
    • Typing: Electric typing allows it to handle all Flying-types (most notably Skyla) and lots of Water-types. Its Bug typing allows it to reach Grimsley super economically and also makes Ground-type moves impartial. But, foes’ Stone and Fire coverage will get into its way.
    • Stats: It’s good Special Attack and high Speed (which makes Electro Ball helpful ), although its bulk is not impressive.
    • Movepool: As it comes with Bug Bite and Electroweb upon becoming caught. It Needs to Be taught Thunder through TM in Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
    • At the Elite Four, it can contribute by simply taking out specific dangers, but normally doesn’t sweep.

    • Additional Remarks: Joltik’s usefulness is generally restricted only to Pokémon that are frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, because it’s Required to achieve 91% precision on Thunder.
    • Availability: Mid-game (Course 6 in a 25% encounter rate).
    • Typing: Bug/Steel typing gives Escavalier nine resistances that help out from the last two Gyms, Shauntal, Caitlin, N, and (to an extent) Grimsley. Fire-type moves are rare save for Shauntal’s Chandelure, N’s Reshiram, also Ghetsis’s Hydreigon and Eelektross.
    • Stats: Excellent bulk of 70/105/105 and Strike of 135 make Escavalier an effective tank, even though foundation 20 Speed means it’ll always move second.
    • Movepool: Tough early, but Escavalier soon gets Iron Head at level 37, the X-Scissor TM, and Swords Dance in 52, together with Slash and reunite as policy.
    • Important Battles: Escavalier sweeps Clay with Fury Cutter (slip a Persim Berry from a wild Tympole for Swagger). Escavalier manages the end-game nicely through Iron Defense and Swords Dance, however Shauntal and Ghetsis are all shaky.
    • Additional Comments: Escavalier is an incredibly dominant Pokémon that, while a hassle to begin, has a place in virtually all remaining major battles. While the slow pace can render it open to standing and taking hits constantly, the benefits it possesses make it worthwhile. Make sure you get a flat 26 or reduced Karrablast to get Fury Cutter. Reduce Skin is your favored skill because of Karrablast, also it becomes Battle Simulator following evolving that assists Escavalier avoid critical strikes.
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